

- Mac os gui interfaces cocoa install#
- Mac os gui interfaces cocoa code#
- Mac os gui interfaces cocoa mac#
Do the same from the “+” button but pick the increment action. Finally, Ctrl-drag from the “-” button to the File’s Owner and select the decrement action. This associates the window with the class that will handle actions.

Enter the class name in the top field ( Class).
Mac os gui interfaces cocoa code#
In the code above, that is SimpleXibDemoController so click on the top icon to the left of the workspace ( File’s Owner) and then choose the Identity Inspector (likely the third-from-left in the right-side pane).

Note that it is important the class specified in the File’s Owner matches the python class in the. Next, we have to associate the window with the python class that it represents, and link the buttons to the appropriate IBActions. In the pulldown, choose terminate, this will associate the quit button with ending the program. Ctrl-drag from the button over to the FirstResponder. Next, we’ll associate the quit button with the terminate action. You can change the text that appears on the button by double clicking. To lay out the GUI, drag three buttons onto the window from the Object Library (lower right side by default). You’ll also notice that the python script instantiates an outlet for the interface and calls it counterTextField: counterTextField = objc.IBOutlet() This will be the recipient of actions within the script. If you open this file in Xcode, you’ll see some decorators that let Xcode know how you will interface with it: a function that you want to receive an action. py file to the listing for Xcode: File→Add files to “Project”… Select your file SimpleXibDemo.py. For a filename, type in SimpleXibDemo and it should add the. The menu path is File→New→File… and under macOS in the User Interface category pick Window. Next, create a new xib file for the app window. We don’t need much in this project, but make sure to save it in the same folder where you created setup.py and SimpleXibDemo.py. I still have the Welcome widget enabled on Xcode, so the quickest way to get what I wanted was to “create a new Xcode project”, and choose “cross-platform” and “Empty”. I’m using Xcode 8, on macOS Sierra, things should be similar on earlier versions, but Xcode has evolved a bit over the years. Just be sure to name your XIB file accordingly when the time comes (that step is coming soon). Just add the filename (although we haven’t made the actual file yet): You’ll want to associate the application with an xib file (i.e. This is a setup.py script generated by py2applet The setup.py file generated should look like: Notice that you call this with the name of the python application file. Next, we can start to package this app by creating a setup.py file using py2applet: ViewController.showWindow_(viewController) ViewController = SimpleXibDemoController.alloc().initWithWindowNibName_("SimpleXibDemo") We’ll use this utility to create a setup.py file for the application, and bundle it.įirst, put the following application code into a file named SimpleXibDemo.py:Ĭlass SimpleXibDemoController(NSWindowController): After that, you should be able to run py2applet on the command line and it will return a default help message.
Mac os gui interfaces cocoa install#
This step was new to me (I haven’t used py2app before), but I figured it would work best to have this installed in the python environment I plan to use, so once again, let pip do the work: pip install py2app. Once these are installed, you should be able to import Cocoa and import Foundation in python.

I didn’t find these with conda on conda-forge so it was a job for pip. In my case, that didn’t work until I installed two packages: Test your setup by trying to import Cocoa in python. If you are just running vanilla python that comes with your Mac, then you shouldn’t need to add anything.
Mac os gui interfaces cocoa mac#
Given the updates to Xcode, and the fact that I’m using anaconda python, I figured I’d repost my process, with the modifications I made to get it to work in case it is useful for anyone else (and so I can remember how I got it to work).įirst, some background: I have anaconda python installed in my home directory, so I had to add some packages so python can connect with the Mac Cocoa framework. In that post, Adam laid out the process to put together a basic python app that uses a native cocoa GUI created in Xcode. My test project was based on a post by Adam Wisneiwski (though I had to use the cached google version due to a bad gateway error). I finally had a chance to try writing a native Cocoa interface in python.
